Category: Uncategorized

Counterstrike: The Risk and Reward of Alternate Routes and the Impact of Movement

“Haven’t had much of a chance to play CS:GO over the past few weeks. But a few more thoughts on strategy and risk and reward in the game. My friends may make fun of me for being much worse than them but at least I can write analytically about the game and develop a high-level […]

Counterstrike: The Value and Fragility of Cover and Mitigating Positional Advantage

“The value and fragility of cover: Because of how little it takes to kill or be killed in CS:GO cover is incredibly important when you are trying to engage the enemy on more favourable terms. Why not enlist an inanimate object to absorb shots that would otherwise spell your end? Well, it may sound like […]

Part III – You’re Not Alone: How to be a Selfless Support

“Now the last set of tips.  You now know a great deal about the mechanics of supporting and what your role can and should be. You know how to maximize your effectiveness without being dependent on gold. What else could there be there to learn? Well, take a peek down below and see! You can […]

Part II – You’re Not Alone: How to be a Selfless Support

“So you’re probably feeling pretty good about your supporting at this point. You know you serve a noble purpose and you’re aware that you’ve got to try and do it as efficiently as possible but you’re probably wondering. What about later on? What do I do? Or, how about the mid game? I feel like […]

Part I – You’re Not Alone: How to be a Selfless Support

“Supporting in DotA is a tough, sometimes thankless job. We’ll all been there and there are many articles about it. This is a short rundown of what you contribute to your team as a support and how you can build on your contributions. At the end of the article there is a variety of sources that provide […]

Pezant’s Picks : Ameliorating Alex’s Arena #1

“Helping my friend draft for arena as he was struggling to get past three wins (having recently started playing). Last deck we drafted went 5-3 which was a significant improvement. You can see me going through the drafting process with him as well a advising on the first game in the video below. [youtube_video clip_id=””baK__GN3oTA”” […]

Counter Strike: Weapon Purchasing, Pickups and the Importance of Accuracy

“This next piece (previous post here) in my extended thoughts on mechanics in CS:GO is all about weapons. One of the most important facets of CS. A player armed with the correct weapon and a few carefully placed bullets can take down two or three other players (like the AWP for example) or even eliminate […]

Spring is Here!: Patch 6.81 Release and Brief Thoughts

“Its a good day! Another set of patch notes has been released to the masses and its contents are quite interesting. Most universally accepted and adored are the multitude of bug fixes and quality of life improvements, many of which have been discussed over the past few months as areas for improvement. After that come […]

Sometimes There Can be Too Much Minimalism: Bringing Back Your Extension Buttons in Chrome

“Have you ended up in the tragic position where Chrome has decided to eliminate all your extension buttons and left you with a clean, minimalist look? I too was in the same position just a few days ago and couldn’t quite remember how to exit that state and get my beloved cluttered buttons back. However, […]

Chrome Remote Desktop: Thoughts and my Troubleshooting to get it Installed

“Yesterday, Google released Chrome Remote Desktop giving Android users another option with which to access their desktops from an Android device (CRD also gives computers running the Chrome browser another remote desktop/assistance solution). It’s a pretty neat solution. All you need to do is add it into Chrome and add the app on your Android […]

Will Hearthstone Ever Be Released on Android?: Setting up Splashtop and Using It as a Temporary Stopgap

“ As many of you surely know, Hearthstone was recently released on iPad but it isn’t scheduled to be released on Android or iPhone until the middle of the year or so (not to mention the various other platforms that it will likely never be released for). It seemed quite pleasant to be able to […]